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You can choose up to 5 perks, you can only do this once before your character comes into game. Once your character is in game he can learn different skills but only if the opportunity presents its self. Perks can only be taken once, unless otherwise stated.

You should use you character history to decide which perks fit the character.


General Knowledge- Gain A Specific knowledge , your choice, this depends on your back story or if you just want a specific knowledge to get your character a leg up.  this may come up in game or not, that's the chance you take but you get gloat over the other adventurers with your superior knowledge of the thing you choose. (Can be taken multiple times)


Toughness -First hit you take won't hurt you (will still affect armor)


Dodge - hit of your choosing misses you (must physically dodge out of the way after you've been struck) (Can be taken multiple times)

 

Lucky Miss- ignore the effects of an attack of your choosing (you will still take damage of the attack as normal but you ignore the effect such as stun, or fear)


Tuff 1 - you get 1 point of natural armor to your torso and head


Tuff 2  - you get 1 point of natural armor to each limb location (must take tuff 1)


Tuff 3 - you get a total of 2 natural armor points to all areas (must have tuff 2)

 

Magic Shield 1-The First Magic spell or effect to hit you misses

 

Magic Shield 2 -A magic effect of your choosing misses you (Requires Magic Shield 1)

 

Magic Shield 3- You are immune to a Specific Magic Effect [please state what spell or specific type of spell when creating your character] (Requires Magic Shield2)

 

Strength+1 - The Average human can dead lift 155Lb But you now can Bench press up to 1 ton (So Go juggle some bears )

 

Strength+2 - You Can Lift up to 2 tons (That's about an average hippopotamus ) (Requirements Strength+1)

 

Ammo finder - like it says find extra ammo will take place before game and sometimes within the game

 

Loot Finder- May Find a Piece of "Loot" Before game may be valuable or maybe it is valuable just to you.

 

Cash finder- Find extra moola same as ammo finder take place before game, and sometimes during


Adrenaline - ignore all hits to limbs for 5 minutes when its over you take all the hits at once, needing to be doctored or healed


Adrenaline Rush - ignore all (Physical) hits to your whole body for 10 minutes but when its over your body needs to rest for 30 minutes and your body must naturally heal itself (no doctor or healing), so you will have to wait 15 minutes Per wound area, (Max an hour) You Must be First Aided (Bandaged) then your body will start to heal itself (note you won't bleed out from waiting for these wounds to heal, but you won't be able to do much of anything else, you can have a smoke to calm down from the bloody rampage you just enjoyed) Must have Perk Adrenaline [Other Factors may still affect you as in Magic, Poisons, and Natural affects ie Root] (Requires Adrenaline)


Luck 1- roll of the dice at beginning of game , if it's good you can choose one skill to add 1 good bead to, if its bad the first skill challenge you do will have 1 bad bead added


Luck 2- roll 2 dice, you add another bead see luck (Requires Luck 1)


Trivia pursuer- before or during game you may roll the dice the gm has, to get knowledge, sometimes its useful knowledge sometimes its not


Psychic - you are in tune with the forces and spirits and are able to see the future sometimes, or the past, will take place before game most times  may see anything sometimes useful


Super empowered - based on your back story you get a super power, to use how ever you wish

 

Evolutionary chance- your DNA has evolved just enough, you may have an awesome side power or it might be terrible, life is like a big game of chance


Skill point- you got mad skills, Gain a skill point on any area of your choice (can be used multiple times)


       Magic users perks


Predisposed to magic - Magical parents or horrible curse, whatever it is you can now take magic perks at 1/2 the cost

Arcane knowledge- you start off with magic (can be extra spells, an item, or other magic effect please note if you want something specific and we'll try to accommodate, or leave it to chance)

Extra Senses- if there is a disturbance of the highest magical nature you'll feel it (will sometimes get more information about magic in game, or a direction of a magical disturbance)

Wild Card -  you get to choose a spell out of a bag, it's entirely random but you may be able to cast something truly amazing or something useless

Forbidden knowledge- you have the power to read the secrets texts of different rituals (meaning you will have access, and will be able to performing, complex rituals)

Scroll Master- you know the secrets ritual to putting your spell down on paper (scholar types can have an easier time getting the certain paper)[must have forbidden knowledge perk]

The Alchemist- able to detect if something is poisoned

Magical Aura -Able to tell if someone or something has a magic aura if your looking, or if someone or something is really powerful you will know


            Doctor Science perks

Predisposed to science/tech/Doctor- The powers of science come to your aid,  now you can get science doctor or tech perks at 1/2 cost (Can add to your back story, parents were scientists, or perhaps your job was being a scientist)

Skilled surgeon-your patient will recover  twice as fast if you perform surgery (ie will be able to walk and do strenuous activity sooner)

Predisposed to medicine- knowledge of certain kinds of medicines help aid you you get 1 minute off of doctors challenges or 1/2 time which ever is less

Science nerd - 1 minute less of Science  Challenges

Diagnose- once a day instantly know what is ailing someone  

Brain gain- your able to draw twice for a tech or science challenge, can use once a day

Hardened doctor-Able to operate on your Torso with a harder draw

Hardened Fixer -Able to fix a machine if you have a torso wound  (your bleed out time still counts down)

Technomancer- you have the chance to bring back a broken piece of machinery for 5 minutes         

 

Robot/Cyborg


For robot cyborg perks you must have the proper area robotic

Robotic Expert - you can get robot/cyborg perks at 1/2 cost

                                       Cybernetic implants

     Armor  extra durability to all locations that are robotic

   Strength [Part: Any Limb] (muscles)

    Liver [Part: Torso] Can't be poisoned

    Internal weapons ( claws, fists,  ect)[Part: Any Limb you want it to be connected to ] Can't be parted from your weapon

    Lungs [Part: torso] (allows you to breath without air for 3 minutes)

    Eyes [Part: Head] once a day stare for 10 seconds at location  to deliver a blast to that location

Self Repair [Part: Torso] if you go down with a torso wound in 5 minutes (as long as your not constantly under attack, and you can concentrate on healing) your torso will heal it self

 Ability to transfer [Part: Head] (back up consciousness )  be it on floppy  disk or usb you have an extra guy though you won't know anything after the point you backed yourself up, now you just need a body to put it in. This isn't an actual spirit, just data. If you do do this your E points will permanently be reduced.


Compatibility [Part: Head] Able to Interface with other machines or programs , may lead to different challenges, also your able to take the perks download and Cyber hack and Machine Talker


Machine Talker-[Part: Head] you might have some extra dialog options with some machines, if they are in the mood to talk must have perk Compatibility


Download [Part: Head] Able to download files directly into your head, for better or worse. To download these files you'll need to meet the challenge, but usually it requires you to be in your sleep mode as data is going to your head, leaving you unable to fight or defend yourself in the event a battle breaks out. To access these files you will have to go into a meditative state or sleep mode and contact the gm. To delete these files from your memory banks you'll need another interface to do it, or a scientist that can perform the challenge.


Find device [Part: Head] your able to hear most devices if they can and are connected  to another device with out cords.


Familiar Tech  [Any] 1/2 time on familiar tech/science challenges ie any perks , if you have the perk robotic armor and are to do a tech challenge on Robotic armor you can do it in 1/2 the time


Cyber Hack [Part: Head]  if you can interface (req Compatibility perk) you can do challenge at 1/2 time or gain twice as much time to do challenge in, Depending on challenge type


 Solar panels[Part: Torso] You gain 1 point for every 5 consecutive minutes in direct sun


Sensor [Part: Head] you have a direct link to a sensor of your choice, you must have phys rep


Jump start [Part: the part your using to touch the object]  you can use some of your E points to power up a piece of tech the bigger the piece the more energy is required. exact will be known during the challenge

Upgrade [Part: any part will do, but only those that are robotic can be upgraded] If you research a new part, or can get your hands on it, you might be able to integrate it into yourself, not all parts are compatible with you and sometimes not all functions will be operational

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